Archive for the ‘iPhone’ Category

JSON Parsing Speed Test: YAJL vs SBJSON (iPhone Edition)

Thursday, October 8th, 2009

I was curious about the difference, if any, in performance between SBJSON and YAJL with Objective-C bindings. SBJSON is a strict JSON parser written in Objective-C. YAJL is a small event-driven (SAX-style) JSON parser written in ANSI C. Awhile back I wrote YAJL Objective-C bindings and I did some very basic speed tests on JSON data from twitter, delicious, last.fm and yelp. I ran these tests on the original, 3G and 3GS iPhones.

The SBJSON test ran NSString#JSONValue, and the equivalent YAJL test ran NSData#yajl_JSON. The YAJL bindings operate directly on NSData, and this makes a bit more sense since we usually have NSData first, whereas for SBJSON you have to decode to a string before parsing. I didn’t include this difference in my tests though.

These are tests of parsing only (and not loading of any data or strings) of the 4 APIs datasets run 100 times on the original iPhone, 3G and 3GS:


iphone


iphone3g


iphone3gs


So the YAJL framework gives about a 60% speed increase. The YAJL Objective-C bindings can be found on github.

Be sure to thank @lloydhilaiel for making YAJL full of so much awesomeness.

Update: The project used to do the perf test can be found here.

YAJL JSON Parser (Objective-C Bindings)

Monday, June 15th, 2009

I recently was investigating using a more lightweight JSON parser for iPhone projects (other than the standard SBJSON library) and came across the YAJL C JSON library. While using it as a document style parser didn’t result in a huge performance gain, it does a support a streaming “SAX” style parser which might help memory usage in larger documents.

Hopefully, sometime soon I will do some performance comparisons. In the meantime, if you try these bindings, let me know how it goes. You can find it on github at: http://github.com/gabriel/yajl-objc.

Right now, I only have a framework (for 10.5) built, but check back and at some point will have a static iPhone library built as well.

Here are some quick usage examples:

Usage

Usage (Streaming)

Usage (Document style)

Updated (07/01/2009): Updated usage to use new API changes for better streaming support.

Invoking forward

Friday, May 22nd, 2009

Typically when you want to invoke methods on a separate thread, with a delay, back on the main thread after a long operation, etc,  you are stuck with the performSelector:onThread: methods. With performSelector you are limited to invoking with a limited number of arguments, which must be objects; it won’t auto-unbox NSValue/NSNumber/NSNull like key value coding does.

This limitation can be really frustrating, particularly when you are using NSOperation or threading in general and need your delegates to call back onto the main (UI) thread.

A possible solution is to use NSInvocation with performSelector to deal with multiple arguments and primitives, for example:

but it gets cumbersome, especially setting up the invocation instance. (BTW, the first argument is at index 2 because of the hidden arguments self and _cmd.) Also you would need to call retainArguments if your arguments were objects, that may be released by the calling thread.

Thankfully there is a better way. In a post called ‘Grab that Invocation‘ and later at Dave Dribbin’s post ‘Invoke on Main Thread‘ we can see how to get an NSInvocation instance from an NSProxy/forwardInvocation: automatically; and now we can combine the proxy with performSelector:onThread: or any of the other peformSelector methods to invoke back on the main thread, invoke on other threads, delay invocation, or other more general aspects like timing methods, debugging, logging, or security.

You can find Dave Dribbins original DDInvocationGrabber implementation in his DDFoundation library.

I’ve expanded on it a bit in GHKit, (see GHNSInvocationProxy) and plan on adding more features. If you use it with the GHNSObject+Invocation category, it gets even better:

This category also includes other performSelector helpers (supporting var args and argument lists).

What might be some other ways to use this? Maybe an NSOperationProxy that allows you to queue and prioritize invocations, or more complex debugging or analytics proxies that can keep stats of certain activities.

Unit Testing Framework & GUI for Mac OS X and iPhone (GHUnit)

Saturday, February 21st, 2009

I’ve always wondered why XCode doesn’t have a unit testing GUI like other IDEs, or why the SenTesting framework has to be such a pain to setup, with all its RunScript build phases, shell scripts, octest bundle insanity. After using the GTMTestCase for the iPhone (since SenTesting isn’t supported on the iPhone SDK) I decided to try to re-purpose some of the GTM Unit Testing code into a standalone testing framework and GUI that I could use on both my Mac OS X and iPhone projects.

GHUnit (pronounced \ˈgü-ˈnit\, I guess?), hosted at gabriel/gh-unit, is meant to be installed as a framework (or embedded in your project for iPhone apps), and run as an application in a separate Test target. The idea being that you can run and crash into the XCode debugger directly and utilize all the debugging techniques that you normally use. The test GUI should allow you to see test failures more clearly, view timings / stats and not have to go fishing for the build console window. And an automated way to view stack traces.

Details on how to use the framework are included in the README.

GHUnit Test GUI for Mac OS X App

GHUnit Test GUI for Mac OS X App

Unit Test GUI for iPhone App

Unit Test GUI for iPhone App

For the iPhone side, I included a similar GUI that runs the tests in the simulator. Though since frameworks are not supported on the iPhone SDK, you’ll have to embed it in your project, which is a little bit cumbersome. (Any ideas on how to make this easier?)

GHUnit can be used as a standalone test framework (by subclassing GHTestCase), or with your existing SenTestCase tests or GTMTestCase tests.

So far its pretty basic, but I am using it on a couple projects and its been helping my development a bunch and letting me to write tests as I go without completely destroying my workflow or sanity.

Any feedback is appreciated and let me know if you have any problems with the install/embed instructions or in general. Also thanks to the GTM peeps, on which much of this is based.

Maybe the next step is an XCode plugin?

Getting a useful stack trace from NSException#callStackReturnAddresses

Tuesday, December 30th, 2008

Its always been a little painful when you get an exception and the debugger decides not to cooperate, leaving you with something like:

Stack Trace

Thanks!

As far as I could work out, traditional methods of grabbing a symbolic stack trace don’t work on the iPhone. (If I am remembering right, I don’t think NSStackTraceKey exists in UIKit.)

A little while ago I hacked the GTMStackTrace from google-toolbox-for-mac, to lookup the symbolic stack trace from the call stack return addresses (NSException#callStackReturnAddresses introduced in 10.5) and print it out using NSSetUncaughtExceptionHandler. Life has been a little bit easier ever since. Thankfully, the awesome people who work on GTM added it in themselves (see GTMStackTrace.h#61). Here is how you might set it up, in main.m:

For me, DEBUG is set in GCC_PREPROCESSOR_DEFINITIONS via the awesome GTM xcconfg files, which you should also be using. Hopefully, you should get a trace that looks like:

And the source of the exception usually starts around the 5th line.